BindingSet is a CoreObject which contains a set of actions a creator has defined for a game and the default key bindings to trigger those actions.
In this example, when the game starts we search for all binding sets that exist in the hierarchy and print their names to the Event Log window.
local bindingSets = World.FindObjectsByType("BindingSet") if #bindingSets == 0 then print("No binding sets found in game.") else print("Binding Sets found:") for _,bs in ipairs(bindingSets) do print(" " .. bs.name) end end
See also: World.FindObjectsByType | CoreObject.name
Last update: December 21, 2021