AreaLight is a Light that emits light from a rectangular plane. It also has properties for configuring a set of "doors" attached to the plane which affect the lit area in front of the plane.
|Property Name||Return Type||Description||Tags|
||The width of the plane from which light is emitted. Must be greater than 0.||Read-Write|
||The height of the plane from which light is emitted. Must be greater than 0.||Read-Write|
||The angle of the barn doors, in degrees. Valid values are in the range from 0 to 90. Has no effect if
||The length of the barn doors. Must be non-negative.||Read-Write|
In this example, a client script animates the width and angle of a "barn door" light. This effect could be used in sync with a door opening from a highly lit area onto a poorly lit one, generating a cinematic or emotional moment. In this case, the time
t is driven by the sine of
time(), but it could be driven by the door's rotation instead.
local AREA_LIGHT = script:GetCustomProperty("AreaLight"):WaitForObject() if AREA_LIGHT.sourceHeight < 10 then warn("Height of the area light may be too small for this effect.") end if AREA_LIGHT.barnDoorLength < 1 then error("Length of area light is too small.") end function Tick() local t = math.sin(time()) / 2 + 0.5 AREA_LIGHT.sourceWidth = CoreMath.Lerp(0, 100, t) AREA_LIGHT.barnDoorAngle = CoreMath.Lerp(0, 90, t) end
See also: CoreMath.Lerp | CoreObject.GetCustomProperty | CoreObjectReference.WaitForObject
Last update: February 1, 2022