Item
Item is an interface which defines properties and functions for items in an Inventory or spawned in the world.
Properties
Property Name | Return Type | Description | Tags |
---|---|---|---|
itemAssetId |
string |
Asset ID defining this Item's properties. | Read-Only |
itemTemplateId |
string |
Asset reference that is spawned as a child of an ItemObject when spawned in the world. May be nil . |
Read-Only |
maximumStackCount |
integer |
The maximum number of items in one stack of this item. Zero or negative numbers indicate no limit. | Read-Only |
count |
integer |
The number of items this object represents. | Read-Write |
Functions
Function Name | Return Type | Description | Tags |
---|---|---|---|
GetCustomProperties() |
table |
Returns a table containing the names and values of all custom properties on an Item. | None |
GetCustomProperty(string propertyName) |
value , boolean |
Returns the value of a specific custom property or nil if the Item does not possess the custom property. The second return value is true if the property is found or false if it is not. |
None |
SetCustomProperty(string propertyName, value) |
boolean |
Sets the value of a custom property. The value must match the existing type of the property. Returns true if the property was successfully set. If the property could not be set, returns false or raises an error depending on the cause of the failure. |
None |
Last update:
February 9, 2022